Robot and Monster compete against J.D. and Spitfire on their favorite game show; Robot and Monster volunteer to coach Globitha's youth Pole-O team, the Baconeers.
Robot must keep his eccentric cousin from learning about an elegant family party; Robot bottles Monster's charm to use on himself so he can make a good first impression on a famous inventor.
Robot enrolls Monster in an anger management class in hopes of helping his best friend become more assertive; after being disrespected by his family, Robot quits the Blinking Light Factory to go work for a competitor.
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